Extends:
Modifiers:
Source code
SFVehicle.SFPlane%%
%function_comment% | float | AirAcceleration | ||
%function_comment% | float | AirDrag | ||
%function_comment% | float | LiftPerSpeedUnit | ||
%function_comment% | float | MaxAirSpeed | ||
%function_comment% | bool | OnGround | ||
%function_comment% | bool | RudderAvailable | ||
%function_comment% | float | TakeOffSpeed |
| DoPhysics (float DeltaTime) | |||
| InterpretControls (bool bJustFired, bool bFire, bool bJustAltFired, bool bAltFire, float aVehicleSpeedControl, float aTurretTurn, float aVehicleTurn, float aVehicleUp, float aTurretUp, bool bJustJumped, bool bJustDucked) | |||
| PostBeginPlay () | |||
| RotationPhysics (float DeltaTime) |
{
TakeOffSpeed=100.000000
MaxAirSpeed=400.000000
AirAcceleration=150.000000
AirDrag=50.000000
bHUD_ShowsPitch=True
bHUD_ShowsYaw=True
bHUD_ShowsRoll=True
bHUD_ShowsSpeed=True
bBot_ShowVehicleLocation=True
Armor=50
InitialHitPoints=100
FullHitPoints=100
DestructionEffect=None
PhysicalRotationRate=(Pitch=4096,Yaw=4096,Roll=4096)
Elasticity=0.000000
bRepairable=False
RepairTime=0.000000
bFullTimePhysics=True
bDamageTriggered=True
}